A comparison of different devices for music playback in games for MS-DOS

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Provided by www.dosforum.de - The German MS-DOS community (English guest posting allowed)

- Updated 03/25/2010

This document is meant to provide an overview of how different sound devices for IBM-compatible PC systems perform with music from DOS-era games, both for historical purposes and as an aid for people who consider buying used sound hardware.

We encourage you to contribute recordings of your own, if your files meet the following criteria:

- The source material has to be an MS-DOS game
- The recording documents the sound card's in-game music performance and contains no sound effects
- Your file should either be:
a) a recording of a game/track not yet in our list
b) a recording of a device not yet in our list using a new or existing track (in the latter case, the device you use should not perform in a virtually identical or very similar way to the devices we have already recorded (e.g. Sound Blaster AWE32/AWE64, LAPC-I/MT-32, SC-55/SCC-1, Yamaha DB50XG/MU-10)
- The file format should be MP3, 128kbit/s (CBR or VBR of similar quality), preferably using the LAME or Fraunhofer encoder.

Please contact us before sending any recordings.

Thanks to

Stefan Göhler for permission to use some images from his excellent article about the history of sound hardware for IBM-compatible PC systems.
Michael Huth for providing all Gravis UltraSound and Dream samples and the AWE32 Sam&Max "Highway" sample.
Lennart Nederstigt for providing samples of the Roland SC-55, IBM Music Feature Card, Game Blaster/CMS and DB50XG


Contents

Adlib1
(Image)
Game Blaster2
(Image)
IBM Music Feature Card
(Image)
Roland MT-32
(Image)
Sound Blaster AWE 32 (Image) Roland SC-55
(Image)
Yamaha DB50XG
(Image)
Gravis UltraSound3
(Image)
Dream SAM94074
(Image)
Silpheed Silf Of Wind
Going In Fortress
Credits
Silf Of Wind
Going In Fortress
Credits
Silf Of Wind
Going In Fortress
Credits
Silf Of Wind
Going In Fortress
Credits
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
Codename: Iceman ChiChi Bar 1
ChiChi Bar 2
ChiChi Bar 3
ChiChi Bar 1
ChiChi Bar 2
ChiChi Bar 3
ChiChi Bar 1
ChiChi Bar 2
ChiChi Bar 3
ChiChi Bar 1
ChiChi Bar 2
ChiChi Bar 3
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
Monkey Island Title Theme Title Theme - N/A Title Theme - N/A Title Theme Title Theme 5 Title Theme - N/A
Sam&Max Title Theme
Highway
- N/A - N/A Title Theme
Highway
Title Theme
Highway
Title Theme
Highway
Title Theme
Highway
Title Theme
Highway
Title Theme
Highway
X-Wing Star Wars Theme - N/A - N/A Star Wars Theme
Alternate CD version 8
Star Wars Theme Star Wars Theme 9 Star Wars Theme Star Wars Theme Star Wars Theme
DOOM E3M1 - N/A - N/A - N/A E3M1 E3M1 E3M1 E3M1 E3M1
Descent Title Theme
Level 1
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
Title Theme
Level 1
Title Theme
Level 1
Title Theme
Level 1
Title Theme
Level 1
Title Theme
Level 1
Lost Vikings Egypt
Toy World
- N/A
- N/A
- N/A
- N/A
Egypt
Toy World
Egypt 6
Toy World 6
Egypt 7
Toy World 7
- N/A
- N/A
Egypt
Toy World
Egypt
Toy World
Raptor Level 1 - N/A - N/A - N/A - N/A Level 1 Level 1 Level 1  Level 1
Transport Tycoon Title Theme
Little Red Diesel
- N/A - N/A Title Theme
Little Red Diesel
Title Theme
Little Red Diesel
- N/A
Little Red Diesel
Title Theme
Little Red Diesel
Title Theme
Little Red Diesel
Title Theme
Little Red Diesel
Tyrian Composition in Q
Rock Garden
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
Composition in Q
Rock Garden
Composition in Q
Rock Garden
Composition in Q
Rock Garden
Composition in Q
Rock Garden
Composition in Q
Rock Garden

Notes

1 The Adlib samples were recorded using a Sound Blaster AWE32 and thus might sound slightly different from an original Adlib card using the actual Yamaha YM3812 (OPL2) chip. When available, the "OPL3" (stereo) option was used.

2 The Game Blaster samples were recorded using a Soundblaster 2.0 with CMS chips.

3 The Gravis UltraSound samples were recorded using a 1 MB GUS. Lost Vikings was recorded using "megaem -gm".

4 The Dream SAM9407 samples were recorded using a Guillemot Maxi Sound 64 Home Studio with 4MB of sample ROM and the default equalizer settings.

5 Monkey Island on the Yamaha DB50XG was recorded using bank 127 of the DB50XG's TG-300B mode, which offers an instrument layout compatible with the MT-32.

6 Lost Vikings on the AWE32 was recorded using "AWEUTIL /EM:GS".

7 Lost Vikings on Roland Sound Canvas was recorded using a Roland SCC-1.

8 X-Wing CD regrettably uses an inferior MT-32 soundtrack (compared to floppy version) possibly converted from the General MIDI soundtrack. For reference better use the floppy version MT-32 recording.

9 X-Wing SC-55 sample was recorded using SCC-1 and X-Wing floppy version.